Things GTA 6 cannot afford to get it wrong

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Source: Looper

Heists in GTA 6 should be bigger and better.

The audience is only interested in watching a plan that will assist criminals in robbing even worse criminals in the world of fictitious crime. Heist missions have previously appeared in previous “Grand Theft Auto” games. Many players are likely hoping that “Grand Theft Auto 6” will continue to play a significant role.

“GTA 5” has provided players with new challenges and options. Players must not only choose from a list of hired weapons with varying price tags, which can significantly alter events, but they must also choose their strategy. Since “GTA 5” laid the groundwork for heists, “GTA 6” is ready to build on it. Some gamers, for example, want a broader range of missions, such as heists and supercars – and this is just the tip of the iceberg. Consider the campaign to increase chaos and earn more money, in which players can hire other players to join them. Doesn’t that sound like a good time?

Source: GamesRadar

Better Aiming system while using the weapons

Players in “Grand Theft Auto” have two main options for dealing with enemies and their feet, cars, and weapons. Although many gamers agree that the “GTA 5” drive control is fairly competent (as it should be for a franchise named after robbery), they also agree that the game shot controls could be improved. If it doesn’t break, don’t fix it in order, you know what I mean. According to sites like Kotaku, “GTA 5” has several target control options, all of which are clunkers in their own right.

If you don’t use the traditional lock-on system, which snaps enemies into and turns the game into a shooting gallery, you’ll have to deal with the finicky crosshair. Most gamers agree with Kotaku’s assessment that such controls are less than ideal because they force players to choose between a number of unfavorable consumer options.

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